
It's unclear why these changes were made, though it is presumed they were done to pad out the game's length. Additionally, although the Acts were split, the geometry for what would have remained of the levels (excluding objects and enemies) is still loaded in and can be accessed through glitches or hacking. Starlight Carnival and Terminal Velocity did not see any Acts split, though the former's Act 2 became Act 5 and the latter's files indicate that an Act 3 was cut.

The previous file reveals that Sonic Colors was originally going to follow the same level structure as previous Sonic games like Sonic the Hedgehog CD, Sonic Advance 2, and Sonic Unleashed: two main Acts followed by a boss. This reveals that many of Game Land's acts are based on levels from Sonic 1,2, Unleashed and the main game.

(Jugemu is the japanese name of Super Mario's "Lakitu" enemy)

This file contains developer notes to identify each level layout.
