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Napoleon total war ww1 mod
Napoleon total war ww1 mod




napoleon total war ww1 mod

  • 1806 AC: several historical corrections (Nate's research).
  • 1806 AC, Niesemeuschel: renamed to Zezschwitz.
  • 1815 AC, Thielemann: fixed dismounting issue with Thielemann.
  • 1806 AC, Hohenlohe and Rüchel: corrections on the roster and stats (Nate's research).
  • 1806 custom: corrected the absurdly high charge bonus value of a light infantry unit.
  • Portugal, Teixeira AC: 12 pounders artillery added.
  • Persia: switched to imperial side (because of Russia).
  • Ottomans, custom and AC: some changes in stats and sizes.
  • Mamelukes, custom and AC: some changes in stats and sizes.
  • 1815 AC, Garde: cards' sorting corrected.
  • 1812 AC, Beauharnais: removed bugged drummer from Croatian regiment.
  • 1812 AC: lowered Oudinot, Garde, Victor and Augereau's AC faction rating.
  • 1809 AC, Sébastiani: fixed bug about staff general selection.
  • 1809 AC, Gouvion St-Cyr: reworked uniforms for Berg regiments.
  • 1806 AC, La Romana: corrected horse artillery card.
  • napoleon total war ww1 mod

  • 1806 AC, Garde: added Dragons de l'Impératrice and their colonel (Arrighi).
  • 1806 AC, Lannes: added the Bataillon d'élite and its commanders (Suchet & Claparède).
  • 1806 AC: fixed uniform for French grenadiers.
  • 1805 to 1807 grenadiers: redesigned uniforms.
  • Italy/1799: new mirliton model for light cavalry, non French line infantry cards displayed separately.
  • Austria: new simple cuirass for Austrian rank and file cuirassiers.
  • Factions: many corrected custom and new AC guides for 4th Coalition, Finland War, Patriotic War and Hundred Days (by Blitzkrieg555).
  • All former scenarios removed, to be rebuilt more thoroughly by using army corps.
  • New custom model for cavalry gloves, used for now by Austrian generals, cuirassiers and chevaulegers (1805).
  • napoleon total war ww1 mod

  • Units descriptions and generals' biographies: more than 400 new or rewritten, all French and Austrian units, British cavalry.
  • Increased fatigue from musket reloading.
  • You can select from zero to N of them, in any order, in any place in your army build.
  • Only those N+2 generals are visible and pickable, until cooldown and another random pick is made.
  • Of all generals in the roster, N+2 are automatically and randomly selected.
  • AC combat generals: former automatic pre-selection removed here is the new system (where N is the maximum amount of combat generals you can have):.
  • napoleon total war ww1 mod

  • Many rebalanced LOC points, deployment zones, buildings capacity.
  • One new historical map: Dürnstein (1805).
  • Eight new classic maps: Bohemia 1-2, Egypt 3-4-5, Finland 2-3, Flanders 8.





  • Napoleon total war ww1 mod