
1806 AC: several historical corrections (Nate's research). 1806 AC, Niesemeuschel: renamed to Zezschwitz. 1815 AC, Thielemann: fixed dismounting issue with Thielemann. 1806 AC, Hohenlohe and Rüchel: corrections on the roster and stats (Nate's research). 1806 custom: corrected the absurdly high charge bonus value of a light infantry unit. Portugal, Teixeira AC: 12 pounders artillery added. Persia: switched to imperial side (because of Russia). Ottomans, custom and AC: some changes in stats and sizes. Mamelukes, custom and AC: some changes in stats and sizes. 1815 AC, Garde: cards' sorting corrected. 1812 AC, Beauharnais: removed bugged drummer from Croatian regiment. 1812 AC: lowered Oudinot, Garde, Victor and Augereau's AC faction rating. 1809 AC, Sébastiani: fixed bug about staff general selection. 1809 AC, Gouvion St-Cyr: reworked uniforms for Berg regiments. 1806 AC, La Romana: corrected horse artillery card.
1806 AC, Garde: added Dragons de l'Impératrice and their colonel (Arrighi). 1806 AC, Lannes: added the Bataillon d'élite and its commanders (Suchet & Claparède). 1806 AC: fixed uniform for French grenadiers. 1805 to 1807 grenadiers: redesigned uniforms. Italy/1799: new mirliton model for light cavalry, non French line infantry cards displayed separately. Austria: new simple cuirass for Austrian rank and file cuirassiers. Factions: many corrected custom and new AC guides for 4th Coalition, Finland War, Patriotic War and Hundred Days (by Blitzkrieg555). All former scenarios removed, to be rebuilt more thoroughly by using army corps. New custom model for cavalry gloves, used for now by Austrian generals, cuirassiers and chevaulegers (1805).
Units descriptions and generals' biographies: more than 400 new or rewritten, all French and Austrian units, British cavalry. Increased fatigue from musket reloading. You can select from zero to N of them, in any order, in any place in your army build. Only those N+2 generals are visible and pickable, until cooldown and another random pick is made. Of all generals in the roster, N+2 are automatically and randomly selected. AC combat generals: former automatic pre-selection removed here is the new system (where N is the maximum amount of combat generals you can have):.
Many rebalanced LOC points, deployment zones, buildings capacity. One new historical map: Dürnstein (1805). Eight new classic maps: Bohemia 1-2, Egypt 3-4-5, Finland 2-3, Flanders 8.